Are there any mods that allow you to rename characters mid game?
2022.01.17 14:42 SpaceMoustashe290 Are there any mods that allow you to rename characters mid game?
Literally what I just said lol
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2022.01.17 14:42 zoom_fast BANS
2022.01.17 14:42 MetomanX Is it possible to play in tournaments? Where/how?
I would like to play with others in a more competitive setup than ranked games/gauntlets/expeditions offer. I'm specifically interested in a tournament setup with knockout stages, even with a group stage possibly. I'm aware that there are the official seasonal tournaments held but currently I'm nowhere near that good to qualify there, also even if I could that still only means 4 tournaments per year. Are there any ways to play games in such environment in an "amateur" level?
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2022.01.17 14:42 TopRazzmatazz6723 Question about seasonal tuvala gear
So I created a season character last season. I upgraded all the tuvala gear to pen then did the boss gear exchange. Now on my new season character do I still max all the tuvala gear out and can I exchange it for the boss gear again or does it turn into non season tuvala gear just wondering if I need to max it all out again.
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2022.01.17 14:42 initiat0r Twitter Whitelist Giveaway for upcoming project! Details in Comments!
2022.01.17 14:42 DennisQiuor FIVE SENSES
The Ohm symbol represents belief and balance, whereas the transcendent symbol compromises multiple parts with several meanings. The sound of Ohm can be broken up into three sections of (O-U-M), where the sound symbolizes enlightenemnt through the trident of aligning the body. This begs the question of what enlightenment is: is it a thought, feeling, sound, or mood? From the basis of Ohm, I will be assuming that enlightenment is the complete appreciation and understanding of the beauty of the present moment through all five senses.
Scattered thoughts stun our ability to really see what is happening in this world, however, the senses are meant to enhance life. The world in its entirety is made up of vibrations and energy to where the five senses serve as gates that channel energy to us each in their individual form. Open the gates and relax the senses. Appreciate the moments and focus on the present moment through all five senses.
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2022.01.17 14:42 OkFood389 Ex-Narc Friend keeps me as emergency contact (iPhone) and has contacted emergency twice in the last 4 months.
She stole money and then ran, currently suing her. She continues to keep me as her emergency contact she when she pushes emergency services on her iPhone (usually 5 taps on the power button) I get her location and such.
I’m not sure why she continues to do this when she won’t even show up to court and she won’t sign a settlement agreement. (The evidence I have against her in substantial).
Is she trying to get into contact with me? I’m ignoring it either way.
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2022.01.17 14:42 Destiny_Ocean Atleast now you can have a wingwoman
2022.01.17 14:42 digifuzz In another Matrix....
2022.01.17 14:42 gxjansen How to Counter the Great Resignation Wave
2022.01.17 14:42 illyaking1978 DLXXI - Blood Oath
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2022.01.17 14:42 freedomit URGENT - Sophos MSP Issue
We get Sophos MSP via Giacom, today we noticed some of our clients started getting messages that they were no longer protected and upon investigating the Sophos licence was removed. This meant Sophos agent was installed but no active products and no protection. Giacom have since made a status update about the issue being caused by clients missing from the partner portal and it being urgent looked into.
Our clients are now back in the partner portal however all the policies are disabled. So if you have setup a web/peripheral/application policy you need to login to each client and enable it again.
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2022.01.17 14:42 smmedianews Flashpoint Beyond, a sequel to the blockbuster DC Comics storyline that will reintroduce Thomas Wayne's Batman, has been confirmed
2022.01.17 14:42 Renarin21 My Extremely Pedantic Rant About the Historical Things in CK3 that I Think are Lacking/Take Issue With
All in good fun (mostly)
Historiographic VS Historical:
Historiography is the study of how we make historical narratives, aka modeling history and the study of the study of history. When you make a game like CK, you make historiographical claims. If you want to represent crime in a city simulator, for example, you have to say why it happens, how it works, it’s effects, etc. The inaccuracies with CK 3 here are meant to be about the underlying systems, not the events. I don’t want the game to be railroaded into the course of actual history, and I bring this up because the defense “this is a sandbox game and I want to replace Catholicism with Adamism or whatever” is sometimes thrown around, and is irrelevant to the points here. I’m also only looking at the things I think would be interesting to implement in a game, not things that basically can’t be represented in a fun or approachable way.
States and Clans:
- Your standing with the Church has no bearing on your legitimacy, unless excommunicated there’s no real problem in terms of your relationship with your subjects for conflict with the church/pious posturing. (contrast with needing coronation in CKII, not saying we need that mechanic, or even that that was the best way to do it, just an example of how to think about things)
- Tenets of the various faiths do not fully represent their differences/structure/impact on society. Before, expecting CKII levels of bespoke mechanics for a modular new system was perhaps too much, but in light of the new Culture system, where even the most droll Traditions still do so much and bespoke mechanics are represented, this sticks out.
- Court Priests are wholly passive, they don’t try to represent the desires of the church (or exploit their positions). As a result, though they are meant to remove diplomacy with tons of Baron level characters, they instead remove diplomacy and management of religious characters in general.
- There are no religious “end-goals”, so to speak, outside of reforming a faith. Unless you want to replace your religion it is only a means to gain levies, gold, and potentially claims. Things like getting religious relics to make your city into a minor pilgrimage site, patronizing monastic orders and religious scholars, etc. are not represented, despite being actual motivators for medieval rulers. (more on that at the end)
- Obviously Byzantium is not meant to be Feudal, they’ve talked about representing it better in DLC, which is fine, they couldn’t feasibly get a full-on simulator of a bureaucratic state on launch in a game about feudal nobility, still deserves to be on the list for now.
- There are some places (Scotland, parts of Africa, etc.) that are non-Muslim that could be Clan. The fact that Clan is Muslim only is especially odd given:
- Many Muslim states were, like the Byzantine Empire, organized, bureaucratic states. The Clan government only makes sense for some smaller Muslim polities, the Caliphs should absolutely not use it, and I am paranoid that the plan is that it’s intended that they will be Clan even after proper state mechanics are implemented.
- The Innovations in the game only represent Latin European advancements, when the technological and cultural changes happening in other places were different. Different cultures, having different means of production, resources, political organization, etc. effectively have different “tech trees”, this is true for the Medieval Era as it is for most eras. Different large groups of Cultures ought to have different Innovation “trees”, so that India isn’t stuck with Frankish Succession Laws and such.
- The concept of a single cultural head (or at least the way they’re selected) is very silly.
Limited Alliances and Diplomacy:
- The game makes a common mistake in assuming that because there was a lot of religious violence in the medieval period, only violent relations existed between people of different religions. Political marriages and alliances between Christians and Muslims were rare, but did happen. Relatively frequently, in some areas. The game has a penalty to diplomatic acceptance which scales with hostility, “evil” religions have an insurmountable -1000, when really it should just be another penalty that can be “beat”. The game railroads everyone into a (false, in the sense of being egregiously exaggerated) narrative of endless conflict between Christians and Muslims, and extends it to all major religious differences, which is silly. (cries for Iberia)
- Dynastic politics were important, and diplomacy was interpersonal, but not all alliances were done through marriages. While there are good gameplay reasons to restrict it to specific relations so that you need more than just good opinions to form them, other types of relationships, many that are already in the game, could also lay such a foundation. Having your child be another’s ward, the friendship status, etc. While some tributary relations were exploitative (Like the ones in CKII), others were basically alliances with a lesser partner paying the other. And unlike marriages these wouldn’t easily be renegotiable after death, so it wouldn’t disrupt the game much.
- Building on tributaries, I can extort with blackmail, but not with swords. This makes me sad.
- Things like hooks ought to be useful for things like one time call to war or the like, since shorter term military arrangements did occur.
- There’s a lack of political sabotage, like political or religious slander, which would be useful in-game, fits fully into the intrigue system, and would be period-appropriate.
Trade and the Medieval Economy:
- Your politics are largely unconstrained by your subjects. Actual kings had to spend a lot of time justifying actions to and negotiating with their subjects, from nobility to city parliaments to religious institutions, to introduce legal changes or launch large-scale war. In practice, this sort of thing would be too much micromanagement for the game to be implemented accurately, but something like CKII’s Conclave Council would represent it well enough, especially given CK 3’s Hook system and feudal contracts.
- There aren’t many laws or legal reforms in the game that can happen in realms. This is more visible outside of Feudal rulers, since they at least have vassal contracts, which is strange given how many Muslim polities were more legalistic than Latin Feudal rulers.
- Trade was more common than what older scholarship implied. There shouldn’t be some kind of Imperator Rome system, since you didn’t have planned trade from the nobility, but there are reasons to have trade routes or something between some cities in the game:
- It is historically one of the easiest things for nobles to tax/get income from.
- It could allow for guests/diplomacy from outside the Diplomatic Range along the routes; very few people traveled, but they were people like merchants, pilgrims, emissaries etc. that could travel far (like the pilgrims from Beijing that toured European holy sites) and be of interest to rulers.
- Options to get GrandeuPrestige from luxuries could be provided, Indian spices were popular in England and an important way to show off status, for example.
- Is necessary for Merchant Republics, the reason there wasn’t much playtime with them is because there was no larger economic system for them to “plug into” (as well as poor election mechanics), so once you gained control of the Republic internally there wasn’t much else to do.
- Could give more representation of the urban upper class of commoners, which the game has started to do already with some Traditions like Republican Legacy and Parochialism.
- Representing the feudal economy in even a basic way can provide a route to represent commoners, from serfs to wealthy freemen and townsmen, and give you more “ruling” to do. Adding even a simple economy beyond holdings (at least as they are), giving the ability to do things like tax merchants, exploit commoners, invest resources in them, etc. would be great because you could tie it into things already in the game like commoner factions/rebellions, and the ability to hear some commoner petitions in the throne room. If the economy is a little more present in game, expanding commoner factions, giving more types with different motivations, tying their power to the local economy, etc. and giving the ability to try and oppress or appease them, could make your people more “visible” without needing a bunch of new characters or needing to keep track of population numbers or anything too ambitious or out of the scale of the game, as well as giving you more things to do as an actual ruler who is meant to be in charge of all these people.
- Serfs were not raised as a part of armies, the images and subtext around levies should not imply that they were serfs, as they historically would have been minor nobles or “upper crust” commoners like yeomen, town militia, etc. who would know how to fight and be properly armed. The presentation is the main thing here, more than gameplay.
The Spirit of the Game (somewhat of a summary):
- Raiding was a common part of warfare. From a gameplay perspective, being able to raid when not at war works for pagans/tribal groups, but being able to raid people you’re at war with should be available to everyone. If it weakened a garrison it would also make sense, small scale warfare revolved around raids to soften up defenses, and would help players who want to play as Counts and war other Counts.
- Feudal lords were military aristocrats, and war was important to them. However, nation-states pursuing power for the sake of security didn’t exist yet, these rulers were not machines seeking only military power. This is something that should be evident in CK 3, as the game systems are built to be extremely flexible for representing role-playing mechanics. However, the main “end goals” for the game are largely rooted in taking land. Almost everything else exists to feed into that. Different character personalities, paths for development, relationships, and intrigues exist mostly to get money and troops to get armies that can take land to repeat. Despite having the bones to be more, it is in practice a map painter, where the other aspects of rulership are minimized. There are only a few non-militaristic objectives, like reforming a faith, or just doing messed up stuff for personal amusement. Even many of the special decisions outside of the stuff you do on cooldown (like feasts) are things predicated on conquest, like refounding the Persian Empire or some such. Players will get frustrated when things happen like their lands getting divided amongst their heirs, even though actual rulers thought “this is fair and reasonable”, and part of that is because it sets us back directly from the one objective that we are motivated to care about. Where are the options to become cultural or religious icons for reasons other than conquest, the building of things like Notre Dame, the bettering or worsening of general cultural and religious relations, the changing of laws within your realm or your liege’s to better or exploit people’s lives? And this is something that unfortunately seems evident in the design philosophy of the game, in interviews devs have describe the expenses on your court in RC as being an inefficient use of resources that could be devoted to armies or the like, which is not how rulers would have thought and is, in my opinion, not the right attitude for a huge RPG-Strategy-Sandbox-Simulator. Another big part of this is due to the fact that while a great deal of effort has been put into the systems that generate events, not as many actual events are present in comparison to CKII, meaning that only the foundation for a lot of these interactions is there in many places. And of course, many of the systems listed above in the document, which would be important for contextualizing these events and objectives, are lacking. The result is a very polished game that has the infrastructure for a character-driven ruler simulator, but which utilizes it primarily for the sake of map painting.
submitted by Renarin21
to CrusaderKings [link] [comments]
2022.01.17 14:42 testiclekid I'm on PS3 and the duplication glitch isn't working
- Let Jordis wait
- Drop Ancient Nord set on the ground of whiterun
- Order Jordis to pick it up
- Go outside Whiterun
- Go inside Whiterun
- Return to the place
No items on the floor.
Why is that?
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to skyrim [link] [comments]
2022.01.17 14:42 readycurly Beth
2022.01.17 14:42 denver_rose My HP laptop is so slow and I don’t know how to fix it
When I turn it on, there’s like a black screen for 5 minutes. Every thing takes absolutely forever. I even did a factor rest on it a month ago (but didn’t delete all my files) and it’s still this slow.
It’s a windows 10 I think and I bought it 2 and a half years ago. Please help.
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2022.01.17 14:42 ThatTaiwanese NTD KershawLucha stonewash
2022.01.17 14:42 hesonnfire [FIRE] Gunna x Wheezy x 21 Savage Trap Type Beat "Virgil"
2022.01.17 14:42 tgossin Advice for new hire?
I’m sure this topic has been discussed hundreds of times and I’ve read the Package Handler 101 and all that, but just looking to get as much info and advice possible as I have my orientation for Preloader tomorrow at 5AM! I’ve gotten a good amount of info so far from this sub, but wanted to get my own post so I don’t spam anybody else’s notifications. Thanks a lot!
I’m 18 and currently work at the UPS Store, but I decided to give an actual UPS job a shot on top of my store front job for some extra income. All info is much appreciated!
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2022.01.17 14:42 kahami2k The Baddest + My Songs Know What You Did In The Dark | Mashup of KDA and Fallout Boy
2022.01.17 14:42 Thratcher Who are some education mid lane streamers/YouTubers?
I'm starting to play flex regularly as a 5 man but my main position adc is already filled so I'm jumping to mid. Who are some great content creaters to better learn the role?
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2022.01.17 14:42 AliciaBoatengDesigns Celebrating #MLK day with #MayaAngelou coffee cup. www.aliciaboateng.com #mlkjr #blackhistory #theyhadadream
2022.01.17 14:42 smutketeer The ID scanner hasn't worked for me in over three months. Anybody else?
It worked sporadically for a while but is completely useless now.
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2022.01.17 14:42 GetWair France Bans the Destruction of Unsold Clothing
France’s new anti-waste and circular economy law will have far-reaching implications for fashion and clothing brands operating within its borders. Under this law, not only will clothing brands be required to display signage that details the environmental impact of products, but also forbids the destruction of both new and unsold clothing. As France is a world leader in the push towards sustainability, most French brands consider this a welcome change in the fight towards a greener future despite the ominous fines ranging up to 15,000 euro for violators of this law. Global fast fashion brands operating within France's borders however may be in for a rude awakening in 2022.
Read the entire story here! https://wwd.com/sustainability/business/france-bans-destruction-unsold-clothes-stock-ecodesign-score-1235024506/
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